everydaysigils:

Much to my surprise, this project has reached 1000 followers on Tumblr, and I just wanted to thank you so much! With that said, here’s what I’d like to offer:

One free personal sigil commission from myself. This commission will be private, and shared with no one. No hexes, please.

“How do I enter to win?!” you may ask. Easy! Simply:

  • Reblog this post (including this description text), and 
  • Follow everydaysigils​ on Tumblr

You have until Sunday, February 8 at 9PM EST to enter. At that time, I’ll choose a random reblog and check to make sure they’re a follower. If so, I’ll reach out immediately via Ask, and we’ll have a winner! Note: in order to deliver the sigil to you, we’ll have to exchange emails. Only enter if you are comfortable with that.

Again, thanks so much for the support y’all have given! You (yes you, personally) are wonderful.

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Conceptualizing a keyword-based grammatical magic system for the tabletop RPG I’m still designing and trying to keep it from growing overly complex. Upper character limit for these asks prohibits a full run-through, but refer to Ars Magica’s system for the gist of the idea. Any helpful reading materials/suggestions?

Check out the sigilization work of AO SPARE, and then take a look at this work on Sigil Extension, here: http://niaskotl.tumblr.com/tagged/sigil+extension

In this system, the primary sigil acts as a “Home Term,” with associated connotations branching off of it. The same can be done with simple linguistics, and thought I can’t remember anything about it specifically, off the top of my head, something keeps telling me to tell you to look at John Dee’s Enochian Grammar.

Hebraic Gematria works really well as a basis for this, as well, ass it becomes a rules-governed mathematical system, wherein all you need to know is the concept you want to to covey, and some basic numerical designations: http://vimeo.com/86376888

That’s all I got off the top of my head, but I think it should be enough to get you started. 🙂

Conceptualizing a keyword-based grammatical magic system for the tabletop RPG I’m still designing and trying to keep it from growing overly complex. Upper character limit for these asks prohibits a full run-through, but refer to Ars Magica’s system for the gist of the idea. Any helpful reading materials/suggestions?